{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"The Short Game","title":"145: Florence","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/05309599\"></iframe>","width":"100%","height":180,"duration":3363,"description":"The first game from Mountains, a new “craft games” studio headed by Ken Wong (lead designer of Monument Valley), Florence is best described as an interactive graphic novel set to music. It’s a beautifully illustrated and scored story about a young woman’s first first love. The soundtrack by Kevin Penkin (soundtrack composer of Made in Abyss) is especially good, and the entire package is extrordinarily polished.\nThis is a story driven experience, so our spoiler break is a bit early at [00:20:29].\nFlorence is available on iOS and (soon) Android, and costs $2.99. Expect it to take about an hour to play.\nLinks for this episode:\n\nFlorence\nGiant Days Vol. 1 | Amazon.com\nBlankets: Craig Thompson | Amazon.com\nTo Be Or Not To Be – Ryan North on the App Store\nMiley and Lilly Designer Dreams | Laura’s first professional game work. No longer online officially but available here on an unofficial site. Play at your own risk.\nInfinite canvas – Wikipedia\nFlorence (Original Soundtrack) by Kevin Penkin on Apple Music\nFlorence (Original Soundtrack) by Kevin Penkin on Spotify\n\n\nYou can follow our show on Twitter at @_shortgame\nLike the show? Support us by writing a review on iTunes!\nYour hosts this week were:\n\nRaygan Kelly – @raygank\nShane Kelly – @8bitShane\nNate Heininger – @natestl\nLaura Nash – @laurajnash","thumbnail_url":"https://img.transistorcdn.com/CxYZwjjs_4iLjyLDzLnaaznbL5170eSsi-gM7hls96Q/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9iYzFm/ZGZmOGU2NDYxOTZl/YzAzNTU2NWM4MzJk/NzBmNy5wbmc.webp","thumbnail_width":300,"thumbnail_height":300}