{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"Naavik Gaming Podcast","title":"Roundtable #18 - Creating a New Game, Honor Of Kings makes $10b & The Facebook Messes","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/05830f6c\"></iframe>","width":"100%","height":180,"duration":3481,"description":"Matej’s piece: https://lancaric.me/how-to-save-millions-with-marketability-testing/\n\nWhat are some best practices when creating a new game from scratch? And how can you include marketability testing in that process?\n\nAlso - why is Honor of Kings the first Mobile Game to reach $10b in player spending?\n\nAnswer to this and more in this week’s roundtable!\n\nIn this Metacast episode, Miikka Ahonen, Matej Lancaric and David Amor are joined by your host Nicolas Vereecke to discuss;\n \n- New Game Creation best practices\n \n- Honor of Kings reaches $10b in lifetime revenue\n \n- Facebook messes up (again)\n \n \nAs this week’s bonus segment, we are making bold predictions about mobile games!\n \nIf you’d like to join the discussion, feel free to join our Discord!\n \nAnd as always, if you like the episode, you can help others find us by leaving a rating or review!\n \nIf you’d like more content, check us out at www.naavik.co. You can also find us on Twitter, LinkedIn and Facebook.","thumbnail_url":"https://img.transistorcdn.com/I6fElHVztPSpIDUYjOOJIkFaMWeOFfzmuK4Zvdw4g2k/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9kYWVl/NmFiNWZkNTg2NDJh/ODQ0NjIzNmRiMDdl/YjJjOC5wbmc.webp","thumbnail_width":300,"thumbnail_height":300}