{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"Game Dev Podcast | Coffee with Butterscotch","title":"[EP163] Dog Time","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/07fd4ed3\"></iframe>","width":"100%","height":180,"duration":3528,"description":"Hey there, Shenanites! This week we talk about living and working in dog time, the neverending metamorphosis of our games, and the invaluable impact of using different shapes and colors in game design. In our quest to conquer parallel parking, we’re ready to put aside our hopes of flying cars for sideways cars! And we’re looking to see if anyone is up for making the most epic game of all time, Hero Spa! Anyone? Anyone?","thumbnail_url":"https://img.transistorcdn.com/57RnUDMrX7h6l91fJ2kOsVBxjM7ppOThe0dep8MNmrA/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9zaG93/LzMxMTcxLzE2NTM1/MDM3OTEtYXJ0d29y/ay5qcGc.webp","thumbnail_width":300,"thumbnail_height":300}