{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"The RPG Rundown","title":"Episode 41 | The TTRPG Learning Curve","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/09ed7c38\"></iframe>","width":"100%","height":180,"duration":3328,"description":"Seth and Jeff wrap up their Critical Review series by breaking down the final letter: Learning Curve. In this episode of The RPG Rundown, they discuss how a TTRPG’s learning curve affects both players and GMs, from rules density and character creation to onboarding tools, terminology, combat complexity, and long-term campaign play. Using examples like Traveler, Daggerheart, Draw Steel, City of Mist, Dragonbane, Cosmere RPG, Avatar Legends, and Star Wars RPG, they explore what makes a system easy to teach, hard to master, or just right for a specific table.","thumbnail_url":"https://img.transistorcdn.com/Q37_UgBbQZhuZknKeIe26f6cROZ_FTn--OHaTEj2s3M/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS81NThk/N2RkNDAzZTkyOTcx/NjQ2M2RkNjY0OGFl/NzU0My5qcGc.webp","thumbnail_width":300,"thumbnail_height":300}