{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"TypeScript.fm - The Friendly Show for TypeScript Developers","title":"Node 24 Officially Brings TS Support to the Masses | News | Ep 17","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/14fbaf5b\"></iframe>","width":"100%","height":180,"duration":1720,"description":"News for the week of May 5, 2025: Node 24 officially brings TS support to the masses, Parcel adds RSC support, and a TC39 proposal gets replaced.\nChapters\nLinks\nEvent: IGDATC Game.wav\nArticle: An introduction to Node.js 24 from Red Hat\nVideo: Awesome on Node.js 24\nRepo: Records and Tuples Proposal replaced with tc39/proposal-composites\nVideo: Arrays, objects... now ‘composites’? \nDocs: Parcel 2.14 introduces React Server Components \nBluesky: Interesting thread on why Node 24 was delayed\nArticle: Type-Safe Theming in Tailwind CSS Using CSS Variables and TypeScript\nRedditors share TypeScript Gotchas\nArticle: Giving V8 a Heads-Up: Faster JavaScript Startup with Explicit Compile Hints\nVideo: Jason Yu shares his way of doing try..catch in TS\nVideo: Build System For C in C \nLearn: Typecraft's Vim Challenges \n\nSponsored by Excalibur.js\nExcalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins.\nMusic\nSeahorse Dreams by Kubbi (Spotify)","thumbnail_url":"https://img.transistorcdn.com/LUVFPtghCfQs9Z5cmq099b61B1Uvk41woCYRjlvHUak/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9jY2Ew/ZThkMTZkZGNiN2E2/Mzc1MmI5NWI0ZjU0/YjA3MS5wbmc.webp","thumbnail_width":300,"thumbnail_height":300}