{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"Game Dev Podcast | Coffee with Butterscotch","title":"[Ep310] Pin for Posterity","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/1c064531\"></iframe>","width":"100%","height":180,"duration":3425,"description":"Hi, Shenanites! In this episode, we discuss degrading magical experiences, the dentist backlog, and inelastic demand. Are rooms defined by what’s within them or what’s without? Do they need walls, and if so, how many? Are roofs required or optional? It turns out that sometimes the simplest concepts are actually quite complex, and complex concepts are even more so. Basically, if you find yourself spending two weeks wondering, “What IS a building?”, you might just be a game developer.","thumbnail_url":"https://img.transistorcdn.com/57RnUDMrX7h6l91fJ2kOsVBxjM7ppOThe0dep8MNmrA/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9zaG93/LzMxMTcxLzE2NTM1/MDM3OTEtYXJ0d29y/ay5qcGc.webp","thumbnail_width":300,"thumbnail_height":300}