{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"The Killscreen Podcast","title":"Danielle Brathwaite-Shirley creates game worlds from autonomous archives","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/254a6ff5\"></iframe>","width":"100%","height":180,"duration":1208,"description":"What happens when games account for the players’ identities? Danielle Brathwaite-Shirley’s work does just this. Traversing game design, performance, and sound art, the London-born, Berlin-based artist constructs stratified game experiences that depend on the player’s privilege. Someone who identifies as Black and trans will have a distinct gameplay experience; someone who identifies as cis and white will have a different one. Being careful about access, Danielle tells us, helps keep the archi...","thumbnail_url":"https://img.transistorcdn.com/zTYr6doDWNgE9y4YNtSYWKFBPjWC_pIPoM2oNdCN1X0/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS80MGIx/ZDc3YWEyZTY5MzFl/NmNmNmZlZWFmMTRl/YmNhYS5wbmc.webp","thumbnail_width":300,"thumbnail_height":300}