{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"Compile Swift Podcast","title":"When the memory leaks and you sink or swim","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/28d82a11\"></iframe>","width":"100%","height":180,"duration":776,"description":"A developer log update this week. I had an exciting (that's an excellent way to put it) week trying to fix what seemed like a silly bug in my game, which turned out to be a memory-retaining issue hiding in the background.Listen to all the horrible details with a happy ending in this game dev update.As mentioned in this episodeLive streamDiscordBuy me a coffeePlease leave a review and show your support.https://lovethepodcast.com/compileswiftPlease find me on Mastodon@Compileswift@iosdev.space","thumbnail_url":"https://img.transistorcdn.com/tl2KEXPUEgRbusl8a6z-RycoAsyTjQzAPyXSKK4G1Po/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS84MjI4/ODEzNDBiNTI5MGI5/NmIzYmY0YzhmMTJk/NzJlMC5wbmc.webp","thumbnail_width":300,"thumbnail_height":300}