{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"Programming Tech Brief By HackerNoon","title":"How I Optimized a 3D Anatomy Atlas With 2.9 Million Triangles","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/2a36b84f\"></iframe>","width":"100%","height":180,"duration":257,"description":"\n        This story was originally published on HackerNoon at: https://hackernoon.com/how-i-optimized-a-3d-anatomy-atlas-with-29-million-triangles.\nHow I stopped a 2.9-million-triangle 3D anatomy app from freezing the browser: parallel shader compiles, off-thread textures and a persistent canvas.\nCheck more stories related to programming at: https://hackernoon.com/c/programming.\n            You can also check exclusive content about #three.js, #webgl, #javascript, #web-development, #nextjs, #performance, #edtech, #solo-devs,  and more.\nThis story was written by: @balwindersingh. Learn more about this writer by checking @balwindersingh's about page,\n            and for more stories, please visit hackernoon.com.","thumbnail_url":"https://img.transistorcdn.com/KhCapPSRkLGL2Xw8888yuChkNRWthaKapLYTvNdu4W4/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9zaG93/LzQxMTY2LzE2ODM1/ODIzMzAtYXJ0d29y/ay5qcGc.webp","thumbnail_width":300,"thumbnail_height":300}