{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"Smashing Game Time","title":"#089 – The Master’s Pupil:  Interview with Dev. Pat Naoum","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/2a7cf01f\"></iframe>","width":"100%","height":180,"duration":3515,"description":"This week, Nick sat down with Pat Naoum, the solo indie developer of The Master’s Pupil to talk about the game’s release, it’s seven year development, and going viral ahead of release.\nThe Master’s Pupil is a hand-drawn puzzle-adventure game where players explore the eye and life of master artist, Claude Monet. Players complete puzzles based upon physics, space, and color and assist one of the fathers of impressionism as he perseveres through personal hardship, loss, and health difficulties.\nYou can read more about The Master’s Pupil at https://www.themasterspupil.com/\n\n \nWe have merch! Shop here https://the-trident-network.myspreadshop.com/sgt\n\nThank you to Alex Marvin Clark for our opening theme Hunt Him Down. More of Alex’s work can be found here https://soundcloud.com/lizardbeach?ut...\nListen to us at: Spotify - https://open.spotify.com/show/4m74cmu...Apple Podcasts - https://podcasts.apple.com/us/podcast/smashing-game-time/id1626864406 Or wherever you get your podcasts. In lieu of ratings and reviews we say … FUCK THE ALGORITHM, TELL A FRIEND!","thumbnail_url":"https://img.transistorcdn.com/IokZqsldysg6BtYrY-PcMcOwTZ5IKosGsBPZCQg1zWY/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9zaG93/LzMxMzMzLzE3MDY3/Njc5NTMtYXJ0d29y/ay5qcGc.webp","thumbnail_width":300,"thumbnail_height":300}