{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"Daily Paper Cast","title":"LangScene-X: Reconstruct Generalizable 3D Language-Embedded Scenes with TriMap Video Diffusion","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/2b731894\"></iframe>","width":"100%","height":180,"duration":1336,"description":"\n            🤗 Upvotes: 45 | cs.CV\n\n            Authors:\n            Fangfu Liu, Hao Li, Jiawei Chi, Hanyang Wang, Minghui Yang, Fudong Wang, Yueqi Duan\n\n            Title:\n            LangScene-X: Reconstruct Generalizable 3D Language-Embedded Scenes with TriMap Video Diffusion\n\n            Arxiv:\n            http://arxiv.org/abs/2507.02813v1\n\n            Abstract:\n            Recovering 3D structures with open-vocabulary scene understanding from 2D images is a fundamental but daunting task. Recent developments have achieved this by performing per-scene optimization with embedded language information. However, they heavily rely on the calibrated dense-view reconstruction paradigm, thereby suffering from severe rendering artifacts and implausible semantic synthesis when limited views are available. In this paper, we introduce a novel generative framework, coined LangScene-X, to unify and generate 3D consistent multi-modality information for reconstruction and understanding. Powered by the generative capability of creating more consistent novel observations, we can build generalizable 3D language-embedded scenes from only sparse views. Specifically, we first train a TriMap video diffusion model that can generate appearance (RGBs), geometry (normals), and semantics (segmentation maps) from sparse inputs through progressive knowledge integration. Furthermore, we propose a Language Quantized Compressor (LQC), trained on large-scale image datasets, to efficiently encode language embeddings, enabling cross-scene generalization without per-scene retraining. Finally, we reconstruct the language surface fields by aligning language information onto the surface of 3D scenes, enabling open-ended language queries. Extensive experiments on real-world data demonstrate the superiority of our LangScene-X over state-of-the-art methods in terms of quality and generalizability. Project Page: https://liuff19.github.io/LangScene-X.\n            ","thumbnail_url":"https://img.transistorcdn.com/8lOVNnuwhrA3rxrDMv7Osu4j_t1-jORooO6NfGcQhcw/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS81Zjg1/YzRhODczMDU4MmE4/OGMwN2FiNDlmYzI2/MDliMi5qcGVn.webp","thumbnail_width":300,"thumbnail_height":300}