{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"Game Dev Podcast | Coffee with Butterscotch","title":"[Ep328] Spherical Tide Bringer","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/2ed0809a\"></iframe>","width":"100%","height":180,"duration":3287,"description":"Hello, Shenanites! In this episode, we discuss goose mace, the black mirror effect, and a paint-by-numbers player experience. When the whole world is artificial, how do you make things not feel contrived? Just like in real life, the answer has to do with reasons. As in, you should have them. If you’re going to teach a bear ballet, you better know why you’re doing it.","thumbnail_url":"https://img.transistorcdn.com/57RnUDMrX7h6l91fJ2kOsVBxjM7ppOThe0dep8MNmrA/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9zaG93/LzMxMTcxLzE2NTM1/MDM3OTEtYXJ0d29y/ay5qcGc.webp","thumbnail_width":300,"thumbnail_height":300}