{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"Gaming Tech Brief By HackerNoon","title":"Build a Game Engine from Scratch in C++","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/372f7653\"></iframe>","width":"100%","height":180,"duration":1778,"description":"\n        This story was originally published on HackerNoon at: https://hackernoon.com/build-a-game-engine-from-scratch-in-c.\n             So you want to learn more about game engines and write one yourself? That's awesome! To help you on your journey, here are some recommendations of C++ libraries \n            Check more stories related to gaming at: https://hackernoon.com/c/gaming.\n            You can also check exclusive content about #game-development, #video-game-development, #c++, #gamedev, #indie-game-development, #game-engine, #unity, #programming,  and more.\n            \n            \n            This story was written by: @pikuma. Learn more about this writer by checking @pikuma's about page,\n            and for more stories, please visit hackernoon.com.\n            \n                \n                \n                This article will go over some of the fundamental building blocks that are required to create a simple game engine with C++. It will give some personal recommendations on how I like to approach writing one from scratch.\n        \n        ","thumbnail_url":"https://img.transistorcdn.com/BfMc-ZovSv4rGmZkeFGyHIHwikXuq6NLDmb3tagtH1I/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9zaG93/LzQxMjcxLzE2ODMz/MTY1MTItYXJ0d29y/ay5qcGc.webp","thumbnail_width":300,"thumbnail_height":300}