{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"Gaming Tech Brief By HackerNoon","title":"Godot 4.5 Dev 5: Native VisionOS Support, GDScript: Abstract Classes, and More","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/417351c1\"></iframe>","width":"100%","height":180,"duration":685,"description":"\n        This story was originally published on HackerNoon at: https://hackernoon.com/godot-45-dev-5-native-visionos-support-gdscript-abstract-classes-and-more.\n             As we enter the home stretch of new features, bugs are naturally going to follow suit, meaning bug reports and feedback will be especially important \n            Check more stories related to gaming at: https://hackernoon.com/c/gaming.\n            You can also check exclusive content about #godot, #godot-engine, #godot-4.5, #godot-4.5-dev-5, #native-visionos-support, #gdscript, #shader-baker, #simd-support,  and more.\n            \n            \n            This story was written by: @godot-engine. Learn more about this writer by checking @godot-engine's about page,\n            and for more stories, please visit hackernoon.com.\n            \n                \n                \n                Brrr… Do you feel that? That’s the cold front of the feature freeze just around the corner. It’s not upon us just yet, but this is likely to be our final development snapshot of the 4.5 release cycle. As we enter the home stretch of new features, bugs are naturally going to follow suit, meaning bug reports and feedback will be especially important for a smooth beta timeframe.\n        \n        ","thumbnail_url":"https://img.transistorcdn.com/BfMc-ZovSv4rGmZkeFGyHIHwikXuq6NLDmb3tagtH1I/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9zaG93/LzQxMjcxLzE2ODMz/MTY1MTItYXJ0d29y/ay5qcGc.webp","thumbnail_width":300,"thumbnail_height":300}