{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"Bootstrapper's Paradise","title":"Don't Ship Features Based On Feelings","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/41ca0055\"></iframe>","width":"100%","height":180,"duration":151,"description":"Early into your B2B SaaS products life you're going to want to ship features based on what you 'feel' would be valuable.  Let's talk about why that's a trap and what to focus that energy on instead.\nFree product-market fit email course - https://nxtstep.io/fit\nEpisode Transcript\n Hey folks, Sean here, and today what I'm gonna talk to you about is how to avoid falling into the trap of shipping features based on feelings. Now, the reason why I bring this up is because this is very relevant and timely for me in terms of the product that I've recently shipped, and I'm working on growing.\nI've come up with all kinds of ideas that I think users would get value out of. Now, the danger and risk there obviously is it's coming from me, and it's not at that moment coming from users that are engaged with the application that are paying customers, which is where this information realistically should come from.\nSo I need you to understand. If you're going to continue to make changes to your product without active, without feedback from active users that are paying for access, then you might be steering your product in a suboptimal direction, as in it might be going where you think it should go, but that may not be where your users and ultimately you're paying customers, feel like, get your go.\nSo there's a balance here that you need to strike effectively. From building and launching your MVP to onboarding a wave of customers, getting an initial round of feedback, and then leveraging that in order to figure out what the future direction of your product should be. So whenever possible, I want you to resist the urge to want to continually make changes.\nEspecially early on and before you've gotten that initial wave of feedback, it's really important to keep the experience consistent in the beginning so that you give the product and the users enough time to kind of onboard and provide you with that feedback. So if you are kind of getting a little itchy and you want to do more...","thumbnail_url":"https://img.transistorcdn.com/B0rBF_s0upJdRqXoy4_4rHlfSlZONOaHnrUmmpOi708/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9kYmIx/MTMxNTExY2VjZjIz/NjEzNWFhNmI4OGZl/ZDliMy5wbmc.webp","thumbnail_width":300,"thumbnail_height":300}