{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"Around the Hearth","title":"Talking Adapting Modules","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/4c3f0573\"></iframe>","width":"100%","height":180,"duration":4054,"description":"Since almost the beginning, game publishers have supplemented games with pre-generated dungeons, scenarios, and campaigns. Some of these have becomes touchstones among players: Isle of Dread, The Enemy Within, Masks of Nyarlathotep, and beyond. But sometimes you don't want to run that system; would like to swap the scenario over to another genre or setting, or don't want to commit to a two-year campaign outline. Rich Rogers- veteran of many Star Wars adaptations and beyond- and Lowell Francis talk about some tactics for adapting these stories and along with questions, comments, and input from community members. This is part of our Open Hearth series of community RPG talks. Against the Dark ConspiracyAuspicious BeginningsStrangers in PraxFear of a Black DragonFind out more about the Open Hearth Gaming CommunitySupport us on Patreon!Our actual play podcast can be found hereFollow us on Tumblr: https://www.tumblr.com/blog/open-hearth-rpgBluesky: https://bsky.app/profile/openhearthrpgMastodon: @openhearthrpg@dice.camp ","thumbnail_url":"https://img.transistorcdn.com/T8VIITqao1ZgLygQ-2zgvuKmwYkcrsjrkOdxemcmfZQ/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9iMWNl/NTMwMjJjN2U4ZDQ2/YmU4YmU4ODIzZTZj/ODBhNy5wbmc.webp","thumbnail_width":300,"thumbnail_height":300}