{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"The DM's Cantrip","title":"S1.E5 Understanding the Keepers of Fate","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/5326c19a\"></iframe>","width":"100%","height":180,"duration":1166,"description":"Alaric, Keeper of the Hearth, introduces Episode 5 of The DM's Cantrip, focusing on understanding the dice used in roleplaying games. He explains the purpose and common uses for each of the seven standard dice: the d20 (most common, for action outcomes), d12 (for heavy weapon damage), d10 (for heavy weapons/spells, with a second percentile d10 for 1-100 rolls), d8 (for common martial weapons/spells), d6 (for lighter weapons/spells like Fireball), and d4 (for small weapons/spells like Magic Missile). He also clarifies the notation \"XdY\" (e.g., 2d6 means roll two 6-sided dice and add results).\nThe episode however, ends abruptly due to a disturbance inside the Weary Wanderer Inn. \nFollow us on Bluesky @thedmscantrip.bsky.social\nAll Music by Monument Studios is licensed under Creative Commons Attribution 4.0 International \nAll Sounds Effects under a Create Commons License from FreeSound.org ","thumbnail_url":"https://img.transistorcdn.com/ZR5l6ZYhfusCICd_hZ5Fm6oVEsbqzim5Zyc2_vhHe6w/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8xMDRk/MjhjNWIyOGJmYmJk/NzI4ZWFlODBiNDA2/NDEzNC5wbmc.webp","thumbnail_width":300,"thumbnail_height":300}