{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"UIBuzz - Software and game development","title":"What to do when you make a feature in a game too good?","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/54132c37\"></iframe>","width":"100%","height":180,"duration":471,"description":"In this episode, I dive into a fascinating challenge with my hacking game, Project Hack.A developer played it, wrote a script that instantly hacked all available server money, and exposed a major design problem I hadn't considered. Now I'm wrestling with how to reward skilled players without breaking the early game experience.Play the game now on early pre-release on itch.ioI'd love your feedback — https://pwitham.itch.io/projecthack/community","thumbnail_url":"https://img.transistorcdn.com/YgrKeLdhg6NGDSmMtWQVwIbuSC2PIkAmGy-XD6on8uI/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9zaG93/LzMyMTk3LzE2OTE0/MjEwMDMtYXJ0d29y/ay5qcGc.webp","thumbnail_width":300,"thumbnail_height":300}