{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"Gaming Tech Brief By HackerNoon","title":"Exploring the Impact of Gamification in Flipped Classrooms: Abstract and Introduction","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/5ea0799d\"></iframe>","width":"100%","height":180,"duration":123,"description":"\n        This story was originally published on HackerNoon at: https://hackernoon.com/exploring-the-impact-of-gamification-in-flipped-classrooms-abstract-and-introduction.\n             This paper explores impact in flipped classrooms, offering recommendations for effective implementation and future research to enhance student success. \n            Check more stories related to gaming at: https://hackernoon.com/c/gaming.\n            You can also check exclusive content about #gamification, #student-engagement, #flipped-classroom, #student-success, #teaching, #leaderboard, #learning, #educational,  and more.\n            \n            \n            This story was written by: @magnetosphere. Learn more about this writer by checking @magnetosphere's about page,\n            and for more stories, please visit hackernoon.com.\n            \n                \n                \n                This paper explores impact in flipped classrooms, offering recommendations for effective implementation and future research to enhance student success.\n        \n        ","thumbnail_url":"https://img.transistorcdn.com/BfMc-ZovSv4rGmZkeFGyHIHwikXuq6NLDmb3tagtH1I/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9zaG93/LzQxMjcxLzE2ODMz/MTY1MTItYXJ0d29y/ay5qcGc.webp","thumbnail_width":300,"thumbnail_height":300}