{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"The Gangcast","title":"Do exceptional games require innovation and how we juggle media consumption","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/6600b56a\"></iframe>","width":"100%","height":180,"duration":8419,"description":"Janet and Isaiah try to figure out what does it mean to be an exceptional game, what does it mean to innovate in a game, and ultimately try to decide if innovation is a requirement for making an exceptionally good game (GAMES). Then they talk about their media consumption, how many things they try to consume at once, and what media are they consuming and when (NOT GAMES).Poll of the Show:https://gamesandnotgames.com/pollTimestamps:00:00 Intro00:18 Catching Up03:44 Games / Do exceptional games require innovation?01:11:34 Not Games / Juggling media consumption02:10:31 Poll of the Show02:19:22 OutroSend your questions and topics to the email address Inbox@GamesAndNotGames.comFor more Games And Not Games:YouTube.com/@GamesAndNotGamesTwitch.tv/GamesAndNotGamesBlueSky: @GamesAndNotGames.comTikTok, Instagram, Threads: @GamesAndNotGamesBackloggd: GamesAndNotGamesFollow the hosts:Janet: @gameonysus.bsky.socialIsaiah: @isaiahsmith.dev","thumbnail_url":"https://img.transistorcdn.com/N5wMsgU7UQZli4u2hJ0LkkkVVEDePBZlapVumuM5R6I/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS85YmI5/NjhlYzBhOTI4YTE0/NmViYzBmYmQ5OTFh/MDVkMy5wbmc.webp","thumbnail_width":300,"thumbnail_height":300}