{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"Cybertraps Podcast","title":"The Metaverse: Virtual World, Real Dangers Cybertraps 123","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/6aed1653\"></iframe>","width":"100%","height":180,"duration":2604,"description":" New Item: British Journalist Yinka Bokinni led production of a documentary, “Inside the Metaverse: Are You Safe?”, which is airing on UK Channel 4 later today   https://www.channel4.com/programmes/inside-the-metaverse-are-you-safe-dispatches\nShe posed as both a 22-year-old woman and a 13-year-old girl\nThe interactions horrified her\nWhat Is the Metaverse?  Portmanteau of “meta” (“after” or “beyond”) and “universe” – so, “beyond the universe”\nA vague and complex term for an online space, typically including virtual reality OR a virtual world (like Fortnite, Roblox, Minecraft, World of Warcraft, etc.)\nNo clear-cut definition, no established rules\nFew people fully appreciate how fast this will all happen\nHeavy reliance on user-generated content (particularly in chat rooms), which is protected by Section 230\nHeadsets, glasses, contact lenses?\nMost companies anticipate some sort of digital economy within those spaces\nSome plans to incorporate physical sensations, like smell, touch, and sound\nWho Can Access the “Metaverse”?  Users of Oculus Quest (now called “Meta Quest”), a popular VR headset\nApps are downloaded from the Oculus Quest Store that enable Oculus Quest users to interact with each in virtual space\nApps can be used with multiple VR devices, not just Meta Quest\nMeta spokesperson:  “We prohibit anyone under 13 from creating Quest accounts and design some experiences only for people 18 and over.”\n’We have a suite of VR parental supervision tools to help parents and carers who choose to allow teens 13 and over to use the headset to monitor their use, limit the time they spend using it and ensure they take breaks.\"\nSome Emerging Risks  More Difficult for Parents to Monitor What Children Are Doing\nDistraction / Addiction\nEconomics  Fraud\nOverspending on upgrades\nLoss of Privacy\nPhysical Harms  Motion sickness from immersive reality\nDiscomfort / pain from wearing headsets too long\nDesensitization to harmful behavior\nPsychological Harms\nRacism / Misogyny / Hate...","thumbnail_url":"https://img.transistorcdn.com/-npbjlTwEpH5Ybi_ySNRhS-EfNqaI7Ep1svTppTGhLE/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9zaG93/LzQxNTcyLzE2ODM5/MjY0NDktYXJ0d29y/ay5qcGc.webp","thumbnail_width":300,"thumbnail_height":300}