{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"Daily Paper Cast","title":"InfiniteVGGT: Visual Geometry Grounded Transformer for Endless Streams","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/6c717548\"></iframe>","width":"100%","height":180,"duration":1557,"description":"\n            🤗 Upvotes: 22 | cs.CV\n\n            Authors:\n            Shuai Yuan, Yantai Yang, Xiaotian Yang, Xupeng Zhang, Zhonghao Zhao, Lingming Zhang, Zhipeng Zhang\n\n            Title:\n            InfiniteVGGT: Visual Geometry Grounded Transformer for Endless Streams\n\n            Arxiv:\n            http://arxiv.org/abs/2601.02281v1\n\n            Abstract:\n            The grand vision of enabling persistent, large-scale 3D visual geometry understanding is shackled by the irreconcilable demands of scalability and long-term stability. While offline models like VGGT achieve inspiring geometry capability, their batch-based nature renders them irrelevant for live systems. Streaming architectures, though the intended solution for live operation, have proven inadequate. Existing methods either fail to support truly infinite-horizon inputs or suffer from catastrophic drift over long sequences. We shatter this long-standing dilemma with InfiniteVGGT, a causal visual geometry transformer that operationalizes the concept of a rolling memory through a bounded yet adaptive and perpetually expressive KV cache. Capitalizing on this, we devise a training-free, attention-agnostic pruning strategy that intelligently discards obsolete information, effectively ``rolling'' the memory forward with each new frame. Fully compatible with FlashAttention, InfiniteVGGT finally alleviates the compromise, enabling infinite-horizon streaming while outperforming existing streaming methods in long-term stability. The ultimate test for such a system is its performance over a truly infinite horizon, a capability that has been impossible to rigorously validate due to the lack of extremely long-term, continuous benchmarks. To address this critical gap, we introduce the Long3D benchmark, which, for the first time, enables a rigorous evaluation of continuous 3D geometry estimation on sequences about 10,000 frames. This provides the definitive evaluation platform for future research in long-term 3D...","thumbnail_url":"https://img.transistorcdn.com/8lOVNnuwhrA3rxrDMv7Osu4j_t1-jORooO6NfGcQhcw/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS81Zjg1/YzRhODczMDU4MmE4/OGMwN2FiNDlmYzI2/MDliMi5qcGVn.webp","thumbnail_width":300,"thumbnail_height":300}