{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"Programming Tech Brief By HackerNoon","title":"Building a Level Viewer for The Legend Of Zelda - Twilight Princess","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/6ceedab0\"></iframe>","width":"100%","height":180,"duration":504,"description":"\n        This story was originally published on HackerNoon at: https://hackernoon.com/building-a-level-viewer-for-the-legend-of-zelda-twilight-princess.\nI programmed a web BMD viewer for Twilight Princess because I am fascinated by analyzing levels and immersing myself in the details of how they were made.\nCheck more stories related to programming at: https://hackernoon.com/c/programming.\n            You can also check exclusive content about #reverse-engineering, #bmd, #game-development, #the-legend-of-zelda, #level-design, #web-bmd-viewer, #level-viewer-for-zelda-game, #hackernoon-top-story,  and more.\nThis story was written by: @hackerclz1yf3a00000356r1e6xb368. Learn more about this writer by checking @hackerclz1yf3a00000356r1e6xb368's about page,\n            and for more stories, please visit hackernoon.com.\nI started programming a web BMD viewer for Twilight Princess (Nintendo GameCube) because I love this game and as a game producer, I am fascinated by analyzing levels and immersing myself in the details of how they were made.","thumbnail_url":"https://img.transistorcdn.com/KhCapPSRkLGL2Xw8888yuChkNRWthaKapLYTvNdu4W4/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9zaG93/LzQxMTY2LzE2ODM1/ODIzMzAtYXJ0d29y/ay5qcGc.webp","thumbnail_width":300,"thumbnail_height":300}