{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"Magic: The Gathering Drive to Work Podcast","title":"        \n\t\t\t#610: Bends and Breaks\n\t\t","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/733bbe93\"></iframe>","width":"100%","height":180,"duration":3860,"description":"Often on my blog and social media accounts, I talk about things being \"bends\" and \"breaks.\" In today's podcast, I go in depth defining what those terms mean and talk about why bends (in moderation) are good for the game and why breaks are bad.","thumbnail_url":"https://img.transistorcdn.com/Fl0AI9MHEwCnxyoskYaBNC2fQjD0KeJnG1AU-g2ETgg/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9zaG93/LzIxNDU0LzE2MjE5/ODQ3MTEtYXJ0d29y/ay5qcGc.webp","thumbnail_width":300,"thumbnail_height":300}