{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"PW Podcast","title":"Prototyping with simple on-screen elements","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/76c439cd\"></iframe>","width":"100%","height":180,"duration":364,"description":"I'm diving into why starting with simple on-screen elements is crucial for app and game development.On a recent live stream, I worked on my UFO cow-abducting Roguelike using basic cubes and shapes instead of fancy graphics. This approach lets me focus on core features, workflows, and how the game actually feels to play.Once I validated the concept and mechanics, I started replacing those simple elements with polished assets.Skip the six-hour button design sessions early on—prioritize functionality first, and you'll be amazed at your progress.","thumbnail_url":"https://img.transistorcdn.com/_p9P9jYgGWcgwxiU2-NsNDaGvPHCOGwwXKVGu598sGE/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9zaG93/LzI4MzE5LzE2OTI5/ODA4MDQtYXJ0d29y/ay5qcGc.webp","thumbnail_width":300,"thumbnail_height":300}