{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"Naavik Gaming Podcast","title":"Kylan Gibbs: Using AI to Build Smarter NPCs","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/7bcb8b4c\"></iframe>","width":"100%","height":180,"duration":3570,"description":"NPCs in games are notoriously goofy. They walk into walls, they repeat themselves over and over again and they run out of cover in the middle of a gunfight. At their best, they kind of just blend into the surroundings and the player barely notices they are there. At their worst, they actually ruin the gameplay experience. But what if we could use the latest developments in artificial intelligence and machine learning technologies to give NPCs more intelligence and real personalities? Could NPCs and how they behave become a core part of the game, even a reason to play and replay a game? Kylan Gibbs, co-founder and Chief Product Officer of Inworld.ai is trying to do just that, and joins your host, Niko Vuori, to discuss how, and why now.\n\nInworld.ai: https://inworld.ai \n\nIf you would like us to discuss any other blockchain gaming-related topics, do reach out at metacast@naavik.co. We’d love to hear your general thoughts and feedback too!\n \nAnd as always, if you like the episode, you can help others find us by leaving a rating or review!\n\nTLDListen?: Episode summary\nWatch the episode: YouTube video \nJoin the discussion: Naavik Discord\nRead more: Naavik Digest\nWatch more: YouTube channel\nGo premium: Naavik Pro\nFollow us: Twitter | LinkedIn | Facebook | Website\nSound design by Gavin Mc Gabe.","thumbnail_url":"https://img.transistorcdn.com/I6fElHVztPSpIDUYjOOJIkFaMWeOFfzmuK4Zvdw4g2k/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9kYWVl/NmFiNWZkNTg2NDJh/ODQ0NjIzNmRiMDdl/YjJjOC5wbmc.webp","thumbnail_width":300,"thumbnail_height":300}