{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"dotzip","title":"Illuminating the Past in Gone Home","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/7e82c20d\"></iframe>","width":"100%","height":180,"duration":6235,"description":"!!! CONTENT WARNING: DISCUSSION OF IMPLIED CHILD SEXUAL ABUSE, AND DRUG USE FROM 48:41 TO 57:06 !!!\nThis week the hosts talk about Gone Home from Fullbright Studios! A game about family, interiority, and that kid you were only friends with because they had a Nintendo.\nBuy the game everywhere!\n---\nDiscussed in the episode\nJef Rouner's 2016 article from the Houston Press (title omitted because of spoilers)\nGone Home and Its Hidden Objects by Elizabeth Goins for Game Developer\nWhy Gone Home is the Most Important Game of the Decade by Nicole Carpenter for Polygon\n\nAdditional stuff\nAs Gone Home turns five, we look back on its polarizing legacy by Allegra Frank for Polygon\n\n---\nVisit our website!\nSupport the show on Kofi!\nFollow the show on Bluesky!\nCheck out The Worst Garbage Online!\n---\nArt by Tara Crawford\nMusic by _amaranthine\nAdditional sounds by Boqeh\nProduced and edited by AJ Fillari\n---\nTimecodes:","thumbnail_url":"https://img.transistorcdn.com/KMdiK6ZoEuqLIoVSzjXsye-FZNSdtYrP-YPOAHA7WTM/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9zaG93/LzQ5ODAwLzE3MDgw/MjA2NjItYXJ0d29y/ay5qcGc.webp","thumbnail_width":300,"thumbnail_height":300}