{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"dotzip","title":"Illuminating the Past in Gone Home","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/7e82c20d\"></iframe>","width":"100%","height":180,"duration":6235,"description":"!!! CONTENT WARNING: DISCUSSION OF IMPLIED CHILD SEXUAL ABUSE, AND DRUG USE FROM 48:41 TO 57:06 !!!This week the hosts talk about Gone Home from Fullbright Studios! A game about family, interiority, and that kid you were only friends with because they had a Nintendo.Buy the game everywhere!---Discussed in the episodeJef Rouner's 2016 article from the Houston Press (title omitted because of spoilers)Gone Home and Its Hidden Objects by Elizabeth Goins for Game DeveloperWhy Gone Home is the Most Important Game of the Decade by Nicole Carpenter for PolygonAdditional stuffAs Gone Home turns five, we look back on its polarizing legacy by Allegra Frank for Polygon---Visit our website!Support the show on Kofi!Follow the show on Bluesky!Check out The Worst Garbage Online!---Art by Tara CrawfordMusic by _amaranthineAdditional sounds by BoqehProduced and edited by AJ Fillari---Timecodes:","thumbnail_url":"https://img.transistorcdn.com/KMdiK6ZoEuqLIoVSzjXsye-FZNSdtYrP-YPOAHA7WTM/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9zaG93/LzQ5ODAwLzE3MDgw/MjA2NjItYXJ0d29y/ay5qcGc.webp","thumbnail_width":300,"thumbnail_height":300}