{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"Gaming Tech Brief By HackerNoon","title":"How I Solved Minecraft’s Squashed-Potato Sphere Problem","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/80eb99e5\"></iframe>","width":"100%","height":180,"duration":444,"description":"\n        This story was originally published on HackerNoon at: https://hackernoon.com/how-i-solved-minecrafts-squashed-potato-sphere-problem.\nHow a simple geometric formula becomes a block‑by‑block blueprint for thousands of minecraft builders.\nCheck more stories related to gaming at: https://hackernoon.com/c/gaming.\n            You can also check exclusive content about #gamedev, #minecraft-sphere-generator, #minecraft-sphere-algorithm, #3d-grid-geometry, #voxel-sphere-generation, #voxelisation-algorithm, #procedural-shape-generation, #javascript-voxel-geometry,  and more.\nThis story was written by: @sharjeelbin_kjlov6ek. Learn more about this writer by checking @sharjeelbin_kjlov6ek's about page,\n            and for more stories, please visit hackernoon.com.\nI reverse‑engineered the math behind Minecraft spheres. Here’s how the voxel sphere algorithm works, why it matters for builders, and how I turned it into a free, browser‑based tool.","thumbnail_url":"https://img.transistorcdn.com/BfMc-ZovSv4rGmZkeFGyHIHwikXuq6NLDmb3tagtH1I/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9zaG93/LzQxMjcxLzE2ODMz/MTY1MTItYXJ0d29y/ay5qcGc.webp","thumbnail_width":300,"thumbnail_height":300}