{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"The Killscreen Podcast","title":"Monument Valley's Lea Schönfelder on designing within constraints","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/81775261\"></iframe>","width":"100%","height":180,"duration":1121,"description":"When we look at our phone screens, we typically aren’t thinking about the borders.  We don’t notice the edges of our phones and how those boundaries limit our experience. It’s no wonder Apple’s crowning achievement for the iPhone X was adding a teeeeny bit of space to the edge of the phone. But that little frame for designers is everything. Things you could do on a giant 4K screen in your living room, you simply can’t do on your mobile phone. ustwo games knows these boundaries intimately...","thumbnail_url":"https://img.transistorcdn.com/zTYr6doDWNgE9y4YNtSYWKFBPjWC_pIPoM2oNdCN1X0/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS80MGIx/ZDc3YWEyZTY5MzFl/NmNmNmZlZWFmMTRl/YmNhYS5wbmc.webp","thumbnail_width":300,"thumbnail_height":300}