{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"Gaming Tech Brief By HackerNoon","title":"Godot 4.4 Dev 2: Typed Dictionaries, Error-Less First Project Import, and More","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/85e50d60\"></iframe>","width":"100%","height":180,"duration":1021,"description":"\n        This story was originally published on HackerNoon at: https://hackernoon.com/godot-44-dev-2-typed-dictionaries-error-less-first-project-import-and-more.\n             This feature impacts the core engine, GDScript, and all other scripting languages when interfacing with Godot’s Dictionary type. \n            Check more stories related to gaming at: https://hackernoon.com/c/gaming.\n            You can also check exclusive content about #godot, #godot-engine, #godot-4.4, #godot-changes, #godot-4.4-dev-2, #typed-dictionaries, #visual-shader, #android-editor-support,  and more.\n            \n            \n            This story was written by: @Godot Engine. Learn more about this writer by checking @Godot Engine's about page,\n            and for more stories, please visit hackernoon.com.\n            \n                \n                \n                Godot 4.4 is the latest version of the free, open-source Godot engine. The latest release includes 350+ improvements for you to test and provide feedback on.\n        \n        ","thumbnail_url":"https://img.transistorcdn.com/BfMc-ZovSv4rGmZkeFGyHIHwikXuq6NLDmb3tagtH1I/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9zaG93/LzQxMjcxLzE2ODMz/MTY1MTItYXJ0d29y/ay5qcGc.webp","thumbnail_width":300,"thumbnail_height":300}