{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"Game Dev Podcast | Coffee with Butterscotch","title":"[Ep300] Autoaudiodocumentary","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/8c5bc85f\"></iframe>","width":"100%","height":180,"duration":4027,"description":"Hello, Shenanites! In our 300th episode, we discuss swimming in quarters, the imaginary track, and the target audience problem. Just because something is visible doesn’t mean it’s good or right. Just because something is invisible doesn’t mean it’s bad or wrong. As it turns out, everything is a design problem, and there’s always more nuance to figure out.","thumbnail_url":"https://img.transistorcdn.com/57RnUDMrX7h6l91fJ2kOsVBxjM7ppOThe0dep8MNmrA/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9zaG93/LzMxMTcxLzE2NTM1/MDM3OTEtYXJ0d29y/ay5qcGc.webp","thumbnail_width":300,"thumbnail_height":300}