{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"Notes on Play","title":"13: Less is more in simulation games ","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/8d75fcb1\"></iframe>","width":"100%","height":180,"duration":639,"description":"Most games simulate some real world scenario. So how do you decide which parts of the real world to represent in game mechanisms? This is where the real artistry of game design comes to light.","thumbnail_url":"https://img.transistorcdn.com/grruytEc_u-RJpP1K0I6OmKNiNQp0rChFumh1f-TV8Q/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS8zZTNh/MjQxZGJhZThiNTMx/ZTdlZWM0NDA4ZmFi/ODVhZS5wbmc.webp","thumbnail_width":300,"thumbnail_height":300}