{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"UIBuzz - Software and game development","title":"The advantage of shorter games for players and developers","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/989388c5\"></iframe>","width":"100%","height":180,"duration":396,"description":"Why Short Games Feel So Satisfying (for Players and Developers)\nIn this episode of the UI Buzz podcast, host Peter Witham reflects on the satisfaction of short games compared to long-running open-world experiences like World of Warcraft. He explains how shorter games—often idle or progressive titles found on places like itch.io—can be completed in a few hours or days, letting players finish, enjoy, and move on.\nPeter argues these games also benefit developers by requiring less content, enabling clear end goals, and reducing the risk of projects never being finished, especially for solo creators.\nHe connects this to why game jams work well due to tight time limits that prevent major scope creep. With attention harder to earn and keep, he believes short games can provide a more reliable win for both players and developers.\n00:00 UI Buzz Short Games\n00:21 Long vs. Short Games\n00:52 The Satisfaction of Short Games\n01:19 Idle & Progressive Games\n02:08 Developer Benefits\n03:19 Game Jams & Scope Creep\n05:33 Final Thoughts\n\nContact Peter\nhttps://peterwitham.com/contact","thumbnail_url":"https://img.transistorcdn.com/YgrKeLdhg6NGDSmMtWQVwIbuSC2PIkAmGy-XD6on8uI/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9zaG93/LzMyMTk3LzE2OTE0/MjEwMDMtYXJ0d29y/ay5qcGc.webp","thumbnail_width":300,"thumbnail_height":300}