{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"Game Dev Podcast | Coffee with Butterscotch","title":"[Ep352] Get Parched, Scrubgrass","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/9b33b95b\"></iframe>","width":"100%","height":180,"duration":3793,"description":"In this episode, we discuss time travel messaging, UX problems, and a lifestyle lens. Whatever you measure is what you optimize for, and like all decisions, that choice has consequences. If you don’t design for something, you might find yourself fighting against it instead. Whether you pay it now or later, the cost comes due. The goal is to be able to look at your future self and say “You’re welcome.”","thumbnail_url":"https://img.transistorcdn.com/57RnUDMrX7h6l91fJ2kOsVBxjM7ppOThe0dep8MNmrA/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9zaG93/LzMxMTcxLzE2NTM1/MDM3OTEtYXJ0d29y/ay5qcGc.webp","thumbnail_width":300,"thumbnail_height":300}