{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"We Thought It Would Be Easy","title":"Mitch Gitelman: On Building MechCommander, Shadowrun, Battletech - and Why Kindness Wins","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/9c3dafa4\"></iframe>","width":"100%","height":180,"duration":5142,"description":"Mitch Gitelman: Building MechCommander, Shadowrun, Battletech - And Why Kindness WinsGame-making maestro Mitch Gitelman sits down with Jordan and Jonathan to spill the wild origin story of how “a kid who didn’t know what a pixel was” bluffed his way into Sony - and then built classics like MechCommander, Shadowrun Returns, and BattleTech. From goat-pasture negotiations and Microsoft war stories to why “improvise, adapt, overcome” (and a lot of kindness) still beat crunch and corporate ego, this episode all about creative hustle and staying human in AAA chaos.Check out SLICE - Seattle Loves Indie Creators Expo, is a one-day games industry conference that Mitch is helping out with:https://seattleslice.org/Follow us on Instagram:https://www.instagram.com/wethoughtpodFollow us on X:https://www.x.com/wethoughtpodFollow us on LinkedIn:https://www.linkedin.com/company/we-thought-it-would-be-easy","thumbnail_url":"https://img.transistorcdn.com/Gv92RzMf_9qJhP942JgsZ4dXyhp413A03f47wc56NKE/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9hYWFm/MzkyZDlhZTM1NThj/OTZkMzkzMjYwZTQz/YzgzYi5wbmc.webp","thumbnail_width":300,"thumbnail_height":300}