{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"Gaming Tech Brief By HackerNoon","title":"Godot 4.4 dev 4: Interactive In-Game Editing, Plus Much More!","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/a90ac0c2\"></iframe>","width":"100%","height":180,"duration":712,"description":"\n        This story was originally published on HackerNoon at: https://hackernoon.com/godot-44-dev-4-interactive-in-game-editing-plus-much-more.\nMany of the changes in this release are bug fixes that will be backported to Godot 4.3.1!\nCheck more stories related to gaming at: https://hackernoon.com/c/gaming.\n            You can also check exclusive content about #godot, #godot-engine, #godot-4.4, #godot-4.4-dev-4, #godot-in-game-editing, #video-game-development, #video-game-development-tools, #shadow-caster,  and more.\nThis story was written by: @Godot Engine. Learn more about this writer by checking @Godot Engine's about page,\n            and for more stories, please visit hackernoon.com.\nMany of the changes in this release are bug fixes that will be backported to Godot 4.3.1!","thumbnail_url":"https://img.transistorcdn.com/BfMc-ZovSv4rGmZkeFGyHIHwikXuq6NLDmb3tagtH1I/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9zaG93/LzQxMjcxLzE2ODMz/MTY1MTItYXJ0d29y/ay5qcGc.webp","thumbnail_width":300,"thumbnail_height":300}