{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"Game Dev Podcast | Coffee with Butterscotch","title":"[Ep338] FENCEGATE","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/a9299430\"></iframe>","width":"100%","height":180,"duration":3113,"description":"In this episode, we discuss the hingey part of the hinge, sidegrading, and plaguemask carabiners. Everything is stupid and stupidly designed. Which might be horrifying to think about on the surface, but it means that nothing needs to be permanent. We can design things better. Otherwise, we’ll just be stuck with a gate that doesn’t open and a dumpster fire at our backs.","thumbnail_url":"https://img.transistorcdn.com/57RnUDMrX7h6l91fJ2kOsVBxjM7ppOThe0dep8MNmrA/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9zaG93/LzMxMTcxLzE2NTM1/MDM3OTEtYXJ0d29y/ay5qcGc.webp","thumbnail_width":300,"thumbnail_height":300}