{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"TypeScript.fm - The Friendly Show for TypeScript Developers","title":"What's New in Node 24 | Deep Dive | Ep 17B","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/b20b6d9d\"></iframe>","width":"100%","height":180,"duration":2260,"description":"In this week's deep dive, we cover everything TypeScript developers need to know about the latest Node 24 release, including examples of each new language feature. We've even put together a code snippet repo you can check out!\nChapters\nLinks\nRepo: Node 24 Examples in TypeScript (by Kamran)\nNode 24 Release Blog\nNode 24 typings PR\nTypeScript 5.8 Release Notes\nDocs: Typescript support\nDocs: Permissions\nRob Palmer's quick Bluesky thread on Node 24\nMultithreading in Node.js: Using Atomics for Safe Shared Memory Operations (Pavel Romanov)\nEverything You Need to Know About Node.js Type Stripping (Marco Ippolito)\ntc39/proposal-regexp-modifiers\ntc39/proposal-duplicate-named-capturing-groups \nnext-10 technical priorities\nnext-10 security model\n\nSponsored by Excalibur.js\nExcalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins.\nMusic\nSeahorse Dreams by Kubbi (Spotify)","thumbnail_url":"https://img.transistorcdn.com/LUVFPtghCfQs9Z5cmq099b61B1Uvk41woCYRjlvHUak/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9jY2Ew/ZThkMTZkZGNiN2E2/Mzc1MmI5NWI0ZjU0/YjA3MS5wbmc.webp","thumbnail_width":300,"thumbnail_height":300}