{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"Programming Tech Brief By HackerNoon","title":"Tic Tac Toe in SwiftUI, Done Properly: Value-Type State, Win Detection and Minimax AI","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/b263ffe7\"></iframe>","width":"100%","height":180,"duration":481,"description":"\n        This story was originally published on HackerNoon at: https://hackernoon.com/tic-tac-toe-in-swiftui-done-properly-value-type-state-win-detection-and-minimax-ai.\nThe smallest game worth architecting: an immutable board, testable rules, a view that just renders state, and the classic AI you can bolt on in 40 lines\nCheck more stories related to programming at: https://hackernoon.com/c/programming.\n            You can also check exclusive content about #ios, #swiftui, #mobile-app-development, #game-development, #mobile-game-development, #minimax-ai, #swiftui-guide, #ai-game-development,  and more.\nThis story was written by: @aryansbtloe. Learn more about this writer by checking @aryansbtloe's about page,\n            and for more stories, please visit hackernoon.com.\nThe smallest game worth architecting: an immutable board, testable rules, a view that just renders state, and the classic AI you can bolt on in 40 lines","thumbnail_url":"https://img.transistorcdn.com/KhCapPSRkLGL2Xw8888yuChkNRWthaKapLYTvNdu4W4/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9zaG93/LzQxMTY2LzE2ODM1/ODIzMzAtYXJ0d29y/ay5qcGc.webp","thumbnail_width":300,"thumbnail_height":300}