{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"SVGA","title":"SVGA #23: Metropolis 1998","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/b69dff6f\"></iframe>","width":"100%","height":180,"duration":1642,"description":"What makes a good city-building game? Chase, the man behind YesBox Studios, tries to answer this question with Metropolis 1998, a new twist on that genre largely associated with Sim City and Cities: Skylines. In this new episode of SVGA, he talks to Hugo Prévost about simulating a whole city, changing fundamental mechanics and creating a whole new kind of mayoral experience.","thumbnail_url":"https://img.transistorcdn.com/s5lZVSf90yyn1kuX2QXtG_-RB8OXKl1J6IrcvR-Dr2E/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9zaG93/LzQ3NTY3LzE3MDE5/NjA5OTUtYXJ0d29y/ay5qcGc.webp","thumbnail_width":300,"thumbnail_height":300}