{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"Mastering Retention","title":"Constructing a monetization plan","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/c3a18957\"></iframe>","width":"100%","height":180,"duration":2789,"description":"On today's episode of Mastering Retention, Jakub Remiar (Head of Monetization at Traplight) joins Tom to discuss constructing a monetization plan, the best way to get a game to global launch, battle passes, and much more.","thumbnail_url":"https://img.transistorcdn.com/0ESzoG-BTp2YzE2RrwFmCPCAA_xYdCX6s-MC9YBnwF4/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9zaG93/LzM4MzAxLzE2OTUy/MjA2MjgtYXJ0d29y/ay5qcGc.webp","thumbnail_width":300,"thumbnail_height":300}