{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"Motion Hatch: Helping Motion Designers Do Better Business","title":"057: VR in motion design w/ Colin and Rosie","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/c420411d\"></iframe>","width":"100%","height":180,"duration":2765,"description":"Virtual reality is one of the newest and most promising fields in motion design. There’s huge potential for growth as well as exciting opportunities to create unique art. But, if you’re like me, you may have more questions than answers about just what’s involved in being an animator in this exciting new field. Today’s episode is going to answer those questions for you and hopefully point you in the right direction to discover how to use VR in motion design. \nOn today’s show, I chat with two great artists, Collin Leix from Gunner Animation and Illustration Studio and Rosie Summers, a VR painter at XR Games. They’re here to share what their role in virtual reality designs is and how we can use it as motion designers.\nCollin and Rosie explain how creating in VR is both similar and different from creating other types of motion design pieces. While it may share many of the basic aspects, they are very excited by how much more interactive and performative it can be in practice. There are many programs to use when making VR art and they describe some of these and how they use them as well.\nIf you’re interested in getting started with VR in motion design, Collin and Rosie chat about avenues that you can take advantage of right away. Both Rosie and Collin recommend that you begin by creating storyboards and moving on to animate them in VR. They also share how they use these creations when pitching potential clients. \nIf you’ve been making 3D art, then you’re ready to move on to creating in the virtual reality space. Collin and Rosie explain how they use their knowledge of 3D when making VR animations and share what you can do to try your hand in it too.\n \nIn this episode\n The performative nature of VR art\nUseful tools for creating VR animations\nTips for using a headset to explore the VR world of your creation\nHow working in 3D is the natural place to start before creating in VR\nSimple ways to make VR animations right away\nWhat the job landscape is in VR right now\nHopes...","thumbnail_url":"https://img.transistorcdn.com/6xsBYKnILeAtccYypWeYL_O2NEWlJf8222gnA24qdKQ/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9zaG93/LzUwODIxLzE3MTA3/ODEzMDYtYXJ0d29y/ay5qcGc.webp","thumbnail_width":300,"thumbnail_height":300}