{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"The Short Game","title":"49: Apple Design Award Winners 2015","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/d4ee4b24\"></iframe>","width":"100%","height":180,"duration":3959,"description":"In what’s becoming a bit of a tradition, hosts Nate, Shane, and Laura discuss the six games that won Apple Design Awards at WWDC 2015. While this year’s awards seemed to focus on the use of Apple’s Metal API and innovative use of the “freemium” platform, each game provides a unique experience and really showcases iOS as a gaming platform. We also make sure to point out a few games we felt were snubbed (COUGH COUGH ALTO’S ADVENTURE COUGH COUGH), and couldn’t resist talking about some of the recent news from E3 (FALLOUT HYPE). \nApple Design Award Winners: \n\nShadowmatic\n\n\nCrossy Road\n\n\nDoes Not Commute\n\n\nVainglory\n\n\nStudent Winners:\n\nElementary Minute\n\n\njump-O\n\n\n \nYou can also hear our report on last year’s Apple Design Awards way back in The Short Game episode 11.\n\nYou can follow our show on Twitter at @_shortgame\nSee our list of upcoming games, and make suggestions..\nLike the show? Support us by writing a review on iTunes!\nYour hosts this week were:\n\nLaura Nash – @laurajnash\nShane Kelly – @8bitShane\nNate Heininger – @natestl","thumbnail_url":"https://img.transistorcdn.com/CxYZwjjs_4iLjyLDzLnaaznbL5170eSsi-gM7hls96Q/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9iYzFm/ZGZmOGU2NDYxOTZl/YzAzNTU2NWM4MzJk/NzBmNy5wbmc.webp","thumbnail_width":300,"thumbnail_height":300}