{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"Around the Hearth","title":"Talking Mysteries: Running Mystery TTRPGs","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/d653dffd\"></iframe>","width":"100%","height":180,"duration":3916,"description":"This is the edited version of an older seminar by Lowell Francis talking about planning and running TTRPG mysteries. It's about 50 minutes of talk followed by a Q&A. Lowell talks about his approach and best practices for running mysteries in rpgs. Topics include: \nKinds of mysteries (set, set variable, improv) \nPlotting mysteries \nThe power of the timeline \nInformation handling \nKeeping player involvement \nTable management \n...and more.\nSee here for an outline of the talk\nLowell is the designer and co-author of Hearts of Wulin. He's the ENnie-winning creator of the Age of Ravens blog and community manager for the Open Hearth Gaming Community.\nYou can find Lowell's work on YouTube, on Itch.io, and on DriveThruRPG.\nFind out more about the Open Hearth Gaming Community\nSupport us on Patreon!\nOur actual play podcast can be found here \nFollow us on Tumblr: https://www.tumblr.com/blog/open-hearth-rpg\nBluesky: https://bsky.app/profile/openhearthrpg\nMastodon: @openhearthrpg@dice.camp ","thumbnail_url":"https://img.transistorcdn.com/T8VIITqao1ZgLygQ-2zgvuKmwYkcrsjrkOdxemcmfZQ/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9iMWNl/NTMwMjJjN2U4ZDQ2/YmU4YmU4ODIzZTZj/ODBhNy5wbmc.webp","thumbnail_width":300,"thumbnail_height":300}