{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"AI News Today | Julian Goldie Podcast","title":"China’s GLM 5.2 is TERRIFYING!","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/d658f64e\"></iframe>","width":"100%","height":180,"duration":823,"description":"GLM 5.2 vs Claude Opus 4.8: I Ran 5 Build Tests (China Won 4) + The Catch\nThe video compares China’s new GLM 5.2 (by ZAI, released June 13, 2026) against Anthropic’s Claude Opus 4.8 (released May 28) using the same five build prompts. GLM 5.2 produces better results in four tests—a running game, an Apple-style landing page, a liquid-sloshing animation, and a neon arcade game—while Claude wins the fifth test with a cleaner moving solar system map. The script highlights pricing differences (Claude’s per-token API costs vs GLM’s flat monthly coding plan) and argues the best approach is to run both: use GLM for cheap “building” tasks and Claude for deeper thinking inside a unified “agent operating system.” It notes key catches: no independent benchmarks yet, and GLM’s API/chatbot/open weights are coming next week.\n00:00 GLM vs Claude Setup\n01:28 Build Test 1 Runner Game\n02:01 Build Test 2 Landing Page\n02:26 Build Tests 3 and 4 Animations\n03:48 Test 5 and Price Shock\n04:54 Stop Picking Sides\n05:26 Agent OS Workflow\n07:01 The Catch and Missing Proof\n08:14 Agent OS Offer Break\n09:13 Daily Business Use Example\n11:13 Why Agents Beat Model Chasing\n12:28 Final Verdict Run Both","thumbnail_url":"https://img.transistorcdn.com/Tp0JSUlyiAe2ran44b13cjk4ImQYS1QEMKCAa9Q7go0/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lNTYz/NGQxMTU2ZTM1MzU5/MDNiYjcwZjJmYTY5/ODJmOS5qcGc.webp","thumbnail_width":300,"thumbnail_height":300}