{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"Game Dev Podcast | Coffee with Butterscotch","title":"[Ep337] The Great Yeeting","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/dcf6f515\"></iframe>","width":"100%","height":180,"duration":3342,"description":"This week, we talk about goblin engineering, gravitational pockets, and bottlenecks. Bottlenecks come in many shapes and sizes. Sometimes it’s a hotkey list. Sometimes it’s a one-dimensional key press. Sometimes it’s unidirectional vision. If bottlenecks are inevitable, where’s the best place for the bottleneck to be?","thumbnail_url":"https://img.transistorcdn.com/57RnUDMrX7h6l91fJ2kOsVBxjM7ppOThe0dep8MNmrA/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9zaG93/LzMxMTcxLzE2NTM1/MDM3OTEtYXJ0d29y/ay5qcGc.webp","thumbnail_width":300,"thumbnail_height":300}