{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"Web3 Tech Brief By HackerNoon","title":"How We Built an AI Texture Pipeline for 3D Games With Nosana and Arweave","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/dd14ad80\"></iframe>","width":"100%","height":180,"duration":248,"description":"\n        This story was originally published on HackerNoon at: https://hackernoon.com/how-we-built-an-ai-texture-pipeline-for-3d-games-with-nosana-and-arweave.\nExplore how our digital game studio, Eachone Information Channel, optimizes 3D asset pipelines and scales rendering infrastructure using decentralized GPU cloud\nCheck more stories related to web3 at: https://hackernoon.com/c/web3.\n            You can also check exclusive content about #decentralize-ai, #gpu-cloud, #cloud-computing, #game-development, #ai-compute, #arweave, #ai-inference, #decentralized-storage,  and more.\nThis story was written by: @eachoneinformation. Learn more about this writer by checking @eachoneinformation's about page,\n            and for more stories, please visit hackernoon.com.\nA studio perspective on shifting away from legacy cloud monopolies to decentralized GPU infrastructure for high-speed game development like Neon Rush 3D Endless Speed Challenge.\n        \n        ","thumbnail_url":"https://img.transistorcdn.com/eO2Jn0gxT_H9qDuuD0uleszE2n40sbZ-1T2r0zOcj9c/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9zaG93/LzQxMTY4LzE2ODMz/MTU4ODQtYXJ0d29y/ay5qcGc.webp","thumbnail_width":300,"thumbnail_height":300}