{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"Mastering Retention","title":"Ep. 109: The Core Principles of LiveOps","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/dfdc0ece\"></iframe>","width":"100%","height":180,"duration":4050,"description":"On today’s episode we're gonna talk about the great world of LiveOps. Join Oscar Clark as we dive into the three must-haves for games as services: capturing data, configurations, and selling.The meaning of Games as a Service from his perspective.The difference between LiveOps and Games as a Service.The first step to starting a LiveOps campaign.Games as a Service and LiveOps as promises to players.Tips for capturing data.Tools for configuring oversight.Principles for selling free-to-play games.What does a LiveOps team look like?","thumbnail_url":"https://img.transistorcdn.com/0ESzoG-BTp2YzE2RrwFmCPCAA_xYdCX6s-MC9YBnwF4/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9zaG93/LzM4MzAxLzE2OTUy/MjA2MjgtYXJ0d29y/ay5qcGc.webp","thumbnail_width":300,"thumbnail_height":300}