{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"Game Dev Podcast | Coffee with Butterscotch","title":"[Ep586] How Should Indie Devs Think about Post-Launch Updates?","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/e44dd2f3\"></iframe>","width":"100%","height":180,"duration":4245,"description":"In episode 586 of 'Coffee with Butterscotch,' the brothers discuss the current state of game sales, post-launch support strategies, and how community engagement and critical mass influence a game's longevity. They explore the strategic considerations behind post-launch game updates, including when to update, what kind of updates are effective, and how updates influence marketing and player engagement.\n\"How Many Dudes?\": https://howmanydudes.com\n00:00 Cold Open\n00:33 Introduction and Welcome\n04:36 Current Status of 'How Many Dudes' Sales\n10:44 Sales Trends and Market Analysis\n20:50 Community Engagement and Critical Mass\n22:10 The Impact of Game Awards on Sales\n25:13 Post-Launch Strategies: What Comes Next?\n26:28 Deciding on Updates: When to Move On\n29:04 The Role of Player Base in Game Success\n31:04 Transformative Updates: When a Game Needs a Relaunch\n35:57 The Dilemma of Post-Launch Support\n38:24 Navigating the Risks of Game Launches\n42:16 The Importance of Marketing and Social Graphs\n44:39 Testing Theories: Making Meaningful Updates\n48:28 The Impact of Game Updates on Player Sentiment\n51:02 Influencer Activity and Marketing Opportunities\n53:00 Leveraging Updates for Marketing Success\n56:06 The Role of Free Updates vs. DLCs\n01:02:11 Evaluating Opportunity Costs in Game Development\nSubscribe on YouTube: https://www.youtube.com/@coffeewithbutterscotch\nSubscribe on Apple Podcasts: https://apple.co/1LxNEnk\nChat with us on Discord: https://discord.gg/bscotch\nSupport the podcast: https://moneygrab.bscotch.net\nLooking for help making and publishing your own games? Check out LudoKit, the web service we're building to help us with our own games: https://ludokit.com","thumbnail_url":"https://img.transistorcdn.com/57RnUDMrX7h6l91fJ2kOsVBxjM7ppOThe0dep8MNmrA/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9zaG93/LzMxMTcxLzE2NTM1/MDM3OTEtYXJ0d29y/ay5qcGc.webp","thumbnail_width":300,"thumbnail_height":300}