{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"TypeScript.fm - The Friendly Show for TypeScript Developers","title":"Deno Might be npm's Saving Throw, Temporal Dead Zones, and SSR Under .NET?! | News | Ep 38","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/e9fb98d1\"></iframe>","width":"100%","height":180,"duration":2870,"description":"News of the week of September 29, 2025: Is Deno the answer to npm's security issues? From the community: replacing .env files with 1Password, stepping outside of TypeScript's padded room, and temporal dead zones. Plus, Kamran fell into a rabbit hole and defeated the Red Queen: SSR with .NET.ChaptersNewsTSGO News: PR #1732: Improves source file parse time by ~10%How Deno protects against npm exploitsDBOS 2.0 adds JS support with a decoratorless API. (docs)What’s new in Astro - September 2025From the CommunityLiran Tal: Mitigate Supply Chain Security with DevContainers and 1Password for Node.js Local DevelopmentVincent Rolf: The Temporal Dead Zone, or why the TypeScript codebase is littered with var statementsPaul Schmeing: TypeScript and the Illusion of Type-SafetyTheo: Life after TypeScriptKamran: dotnet-ssr, an (experimental!) .NET SSR hostCool StuffErik's LD58 Game Jam: Play the Gem Jam GameVideo: Kamran on rendering React Router using a .NET SSR hostBook: Ensh*ttification with Cory Doctorow (plus, Interview with Adam Conover)Kamran's Course: Staying on Task with the Pomodoro TechniqueKamran's Course: Prioritizing Work with Rocks, Pebbles, and SandLibrary: microsoft/node-api-dotnet, advanced interoperability between .NET and JavaScript in the same process.Library: agracio/edge-js, run .NET and Node.js code in-process on Windows, MacOS, and LinuxSponsored by Excalibur.jsExcalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins.MusicSeahorse Dreams by Kubbi (Spotify)","thumbnail_url":"https://img.transistorcdn.com/LUVFPtghCfQs9Z5cmq099b61B1Uvk41woCYRjlvHUak/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9jY2Ew/ZThkMTZkZGNiN2E2/Mzc1MmI5NWI0ZjU0/YjA3MS5wbmc.webp","thumbnail_width":300,"thumbnail_height":300}